I teamed up with Spin Communications to program a fully functional car racing game for Disney Pixar’s recent movie ‘Cars’. As well as the coding, I also got to illustrate the aerial views of the tracks and cars!




ROLE:
Lead Flash developer
TECH:
Custom made 2D physics engine
Realistic enemy AI and collision detection



‘Zapataur’ is a retro inspired 2D scrolling shooter designed to be played in contest to literally SAVE AN ARCADE COMPANY.
As competition would be fierce, it was developed with INFINITELY incremental enemies, forming constantly more intricate pattern formations as users progress levels.
Though the competition is now over, you can still click here to play Zapataur!
ROLE:
AS3.0 Development
TECH:
Algorithm based enemy formations ( infinitely scalable )
Seamless stage transformations between levels