Graham Milton

Melbourne Based Web Designer & Flash Developer

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Cars Game (alpha)

Works In Progress, Gaming | Tuesday, May 16th, 2006

I’ve been working on a little game recently for a company (fun gig!)

Here’s an early study on movement model, interactivity & drifting dust particles:

This movie requires Flash Player 8

this map will eventually be loose gravelly terrain, hence: plenty of drift when turning

click in the flash area, so it can capture your keyboard presses, then use arrow keys to drive & space bar for handbrake turns!

[edit: game is now complete!]

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Imagine the dreamscapes we could have

Art, Gaming, Trancendance | Friday, June 3rd, 2005

I was recently shown a collection of photo realistic screen grabs from a new xbox 360 game, all along the lines of this:

And after the initial novelty of thinking “Wow, they’re pretty impressive renderings” wore off, I started wondeing WHY people feel its so important to replicate reality as we experience it so slavishly?

The more I started to think about it, the more frustrated I began to feel, as I started to imagine what we COULD be creating… So there you have the reason for this rant:

It frustrates me that game developers feel the need to imitate our reality!

They have the tools to create so many other representations of existence… and yet they stay so bewilderingly literal! It really makes me sick to my stomach to see such obvious potential wasted.

The human mind is surprisingly adaptive: Given a chance, it can recalibrate its understandings of ‘reality’ in very little time.

I’m talking about abstract playing fields, not tied down to conventionally accepted geometric, gravitational & causal norms. Dammit all - wouldn’t that make for more inspirational escapism!?

Tell me why can’t games play like dreams? Or that touch like art? We have the hardware to render whatever we like, and i KNOW we have the imagination, if only the industry wasn’t so scared of taking risks!

Imagine what gaming could look/feel like:

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