went life drawing with mik again tonight.
Working on a larger scale than previously (A2 > A4), so as its too large for my little scanner, the only way of getting them online is via my crap-assed web cam.



I s’pose I should’ve told everyone to put in for a digital camera for my birthday! (Last week. 27. Happy birthday: me)
Oh, and since I’m showing off web-cam quality sketches… here’s a bit of a sketch on my easel’s backing board (I painted it ‘blackboard’ for chalking up ideas)
I’ve been working on a little game recently for a company (fun gig!)
Here’s an early study on movement model, interactivity & drifting dust particles:
This movie requires Flash Player 8
this map will eventually be loose gravelly terrain, hence: plenty of drift when turning
click in the flash area, so it can capture your keyboard presses, then use arrow keys to drive & space bar for handbrake turns!
[edit: game is now complete!]
I found a great game by Ze Frank recently called ‘Athiest‘. I like it, it made me giggle.

Of course, it does sum up the aparent nature of our existence a little too well: Should I sit at the game over screen wondering
‘What could I have done to better my short and meaningless (game) life? I mean I jumped around a bit, had some fun, now here I am.’
Looking back, what will really matter? A sense of achievement of challenges met and overcome? Certainly it can’t simply be about working too hard for money and respect, like my brother? Or just being comfortable while you roll on down the hill, like my father… Perhaps it’s all about reltionships; being able to openly share love with those around you, and knowing you touched many people deeply? Perhaps this game would seem more meaningful when its played with others? I personally try to create beauty as a means of negating the meaninglessness of life, but is this enough? In the search for beauty: Perhaps I should forgo artistry altogether and focus on the people close to me?
Could a beautiful life be the ultimate work of art?
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